Friday, January 10, 2014

Videos with audio

This link sends you to the case 2 video with audio:

https://www.youtube.com/watch?v=u1IzfTuI8lI

I'll add audio to the rest next week.  

IMPORTANT: the package was updated and submitted for revision. Some of the features shown in the videos will be available with the update. UMA Wizard will also have a different cost: USD10. This will be the final cost for the tool. If the current cost is more convenient, please get the tool now. Apologies for this change, the price won't be modified again.

Roadmap:

There will be lots of new features in the UMA Wizard. But first I want to make sure that the current scripts are stable in most platforms, as the new features will add more complexity. Due to this, I'll focus on these in the jan 13th week:

1. Fixing any bugs and issues found or reported with existing clients. Further test on the platforms I'm able to lay hands on. Also want to create a very complex scene with avatars already inside, and test the performance of the tool there.

2. Expose several of the settings parameters which reside in UMAWSettings.cs in an editor tab.

3. Properly implement the presets feature, basically by creating a recipe-to-preset routine. Recipes are meant to be instantiated into UMA avatars. Presets just modify values. I was thinking on having a proprietary format for the presets, but recipes hold the same shape information anyway. So a routine will extract the shape information from selected recipes and make them available in the presets buttons. I will allow the user to specify their own presets.

4. Include some slot and overlay assets with the package.

5. Redo the YouTube videos, I know they are awful.


Roadmap for jan 20th week:

1. Slots and overlays tagging system (to assign them to the filters). This is currently done via a script. The idea is to do this with an editor tab.

2. Race creator - initial stage. This is the first step into providing a more complex base race (with more adjustable parameters).

3. GUI improvement, add the icons again (they were removed). Improve the navigation on the tool.

More to come, including baking the resulting UMA, and procedurally generating some textures (have several approaches, still deciding which one to implement).


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